2019 – 2020

Spark MR

ResearchXRData Analysis
Kids playing Spark MR.
Kids playing Spark MR.

Mixed reality gaming for social initiation

To support children affected by an autism spectrum condition in learning about social initiation, researchers have been developing various intervention techniques. A promising line of research was found in the usage of game-based technology-enhanced interventions facilitating physical embodiment such as Lands of Fog (developed by the Full-Body Interaction Laboratory, UPF Barcelona). Despite its preceding success, Lands of Fog yielded further improvement potentials. In my master thesis project, I designed, developed and empirically validated a possible successor called Spark.

Team

Software Engineer, 3D Artist, Digital Designer

The Spark logotype on a dark-purple background surrounded by little, colorful planets and some stars.
The Spark logotype on a dark-purple background surrounded by little, colorful planets and some stars.

Preliminary analysis

I started with an analysis of preceding projects and relevant research literature, which provided deeper understanding of successful design features and possible limitations. Appropriate design principles, development criteria and strategies were derived from the gained knowledge and guided the development of Spark.

Hardware design

The designed installation required two high-quality projectors, allowing for a six by six meters floor projection. Speakers accompanied the visual stimuli with auditive ones. Each child was equipped with a custom-made handheld device. LED strips within the controllers allowed position tracking through four ceiling-mounted cameras.

A technical drawing of the handheld controllers utilized for playing Spark.
A technical drawing of the handheld controllers utilized for playing Spark.
A technical drawing of the hardware environment used for Spark.
A technical drawing of the hardware environment used for Spark.

Game design (Mixed reality)

We created a virtual environment using Unity, which was projected onto the floor. The environment was based on a deep space theme, where two children (ideally one neurotypical child and one child on the spectrum) could create, collect and interact with planet-like shapes, forming their own universe together.

Children playing Spark.
Children playing Spark.
More children playing Spark.
More children playing Spark.
An extract of the virtual elements found within Spark, e.g. an Asteroid.
An extract of the virtual elements found within Spark, e.g. an Asteroid.
An extract of other virtual elements found within Spark, e.g. a Black Hole.
An extract of other virtual elements found within Spark, e.g. a Black Hole.

Testing and validation

In total 44 neurotypical children from local school classes provided insights during the design and development of Spark’s game mechanics. Due to restrictions enacted in response to the COVID-19 pandemic, the final evaluation of Spark was based on a study with 18 neurotypical children. Pairs of children thereby tested Spark in a ten-minute play session before independently reporting their engagement and intention to join future sessions through a digital post-play questionnaire. I further analysed gathered usage data e.g. player movement and visualised the data, here in form of heatmaps for easier comparison. Additionally, semi-structured interviews with three psychologists assessed Spark’s potential efficacy.

Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.
Data Visualizations, heatmap of the movement profile of selected child.

Explore more

Like what you see?

All rights reserved © 2023